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Multi-scale Space-time Registration of Growing Plants [3DV-2021]
Maillage hexahédrique de poumons animés 1 [VISIGRAPP-2021]
Maillage hexahédrique de poumons animés 2 [VISIGRAPP-2021]
Modélisation de surfaces scintillantes
Importance Sampling of Glittering BSDFs based on Finite Mixture Distributions [EGSR-2021]
Real Time Geometric Glint Anti Aliasing with Normal Map Filtering [i3D-2021]
Semi-Procedural Textures Using Point Process Texture Basis Functions [CGF-2020]
Procedural Physically based BRDF for Real-Time Rendering of Glints - 1 [PG-2020]
Procedural Physically based BRDF for Real-Time Rendering of Glints - 2 [PG-2020]
Content aware texture deformation with dynamic control [C&G-2020]
Anisotropic Filtering for On-the-fly Patch-based Texturing [EG-2019]
Simplification Meshes With digitized Radiance [TVC-2015]
Local random-phase noise for procedural texturing [ACMToG-2014]
Radiance fittingRobust Fitting on Poorly Sampled Data for Surface Light Field Rendering and Image Relighting [CGF-2013]
Patch Based Multiscale Textures (2013) [SIGGRAPH-ASIA-2013]